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These mocap can be used with poser and daz figures.You can combine each small motions to form a sequence large scene. It is when things go wrong that you need to look at the basics.Here is the motion capture collection for 90 various body languages, expressions and gestures. >"Stephen" schreef in bericht >news: > It took long enough :) >Maybe, but *obvious* things are often harder to find. Maybe, but *obvious* things are often harder to find. I now visualise it as a union within a union.
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Maybe >that is where that particular BVH things comes from. I seem to vaguely remember that body and hip have the >same coordinates? The hip being the origin of the figure's motion set. Seems to be typical to BVH files then, using the hip >instead of the body. That is where that particular BVH things comes from. Same coordinates? The hip being the origin of the figure's motion set. I seem to vaguely remember that body and hip have the Seems to be typical to BVH files then, using the hip Subject: Re: Dynamic Clothes and Motion Files. Now I can use reasonable parameters and get better results. Offsets to the body to position the figure. The trick is to set the Hip as the parent not theīody as the BVH file applies the offsets to that. I set the model as a Parent of the clothĪnd it carries it with it.
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So I looked at the resulting models after applying the BVH files. Even then the simulation was prone to blowing up. Than 200 calculations per frame, Collision Offset and Collision Depth less thanĠ.25. I've had to use insane values in the cloth room. I've had a lot of problems getting my dynamic clothes to stay on the models when This might come as no surprise to most of you but I've just reinvented the Subject: Dynamic Clothes and Motion Files. POV-Ray : Newsgroups : : Dynamic Clothes and Motion Files. POV-Ray: Newsgroups: : Dynamic Clothes and Motion Files.
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